![]() ![]() I'm not going to explain the formulas since the only thing that matters is if you play naturally and deal / spot more damage then a top tier heavy or two you're doing good. These two metrics use the different things you earn each battle like kills and damages and determines how effective you've been in helping your team to victory. To start it out I'm going to have to talk about the general metric used to gauge a players competence called Efficiency and WN6. Also completely ignore the chance to win numbers while loading into battle, it will only hurt your chances of winning if you lose hope due to a low chance of winning or you don't take the game seriously because you have a very high chance to win. ![]() These include the ability to modify what is displayed over a tank (I only count the player lists, tab list, and loading battle list by default), an advanced capture timer, and an improved player statistics. Besides the core of XVM and the settings for displaying player stats there are other things attached to XVM which can be handy. ![]() In my book XVM is solely the part of the mod that tells you about a players Efficiency and Win Rate in battle. Because it is generally bundled with a lot of accessories it can be hard to distinguish what is just XVM and what is not. XVM stands for eXtended Visualization Mod which is a fairly large modification for World of Tanks. ![]()
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